Record Multiple Clicks in GS Auto Clicker: The Pick Point Workflow
Most auto clickers repeat one point. GS Auto Clicker’s Recording → Multiple Clicks is its distinguishing feature: you record a series of screen points, and the program clicks them in order, on every cycle — claim → confirm → close, harvest → plant → water, and similar chains.
Build a sequence with Pick Point
- Open Options → Recording → Multiple clicks.
- Press Pick point, move the cursor to your first target and click it. The point is added to the list.
- Repeat for each target, in the exact order the sequence should run.
- Confirm with OK. Set your interval in Options → Clicking → Repeat — the interval is the pause between points in the chain, so pick it based on how fast the target app responds (500–1000 ms is a sane start for UI chains).
- Start with F8 (or your custom hotkey). The chain loops until you stop it or the repeat count ends.
Make sequences reliable
- Fix the window. Points are absolute screen coordinates. If the game or app window moves or resizes, every point drifts. Run the target windowed, in a fixed position, at a fixed size.
- Slow down. A chain that works at 800 ms and fails at 100 ms is telling you the app needs time to react. Reliability beats speed in sequences.
- End where you start. Design the last point to leave the UI in the same state as the first point expects.
- Test in a throwaway context before running a chain anywhere it can spend currency or delete things.
Honest limits
GS Auto Clicker records points, not full macros: no keyboard input, no conditional logic (“click B only if A appeared”), no image recognition, and no per-point timing — one global interval governs the chain. If your task needs any of that, you have outgrown GS: AutoHotkey is the free next step, and our outgrow-GS path explains how to switch.
Basics first: the complete guide. File: download page.
gsautoclicker.net is an independent, fan-run resource site and is not affiliated with GoldenSoft, the developer of GS Auto Clicker. Version and hash information on this page was verified against the developer’s own files in October 2026.
